Fill in the World: gamification in children's online language learning
Screenshot from the gameThis project was about the design, implementation, and evaluation of “Fill In The World” – a gamified language learning application for primary school children. The game allows children to learn English vocabulary through creative and collaborative exploration, unlike any of the explored existing applications. Following usability evaluation, it was established that the game still needs to be improved and extended before it could be implemented in classrooms or used for research about the effectiveness of individual gamification elements.
Fill In The World is featured in the List of 2020-21 outstanding informatics projects.
Figma mock-up screenshots:

Hi 👋😊! I’m Vidminas (most people call me Vid), a postdoc on the CHAILD project splitting time between the Department of Computer Science, University of Oxford and the Institute of Education, University College London.
I am interested in technology and education, and more specifically researching and developing technologies that empower people. The current CHAILD project focus is about defining and designing for agency in children and young people’s use of AI tools.
Before this, I did my PhD at the Institute of Language Cognition and Computation at the University of Edinburgh. My then-supervisors are Professor Fiona McNeill and Professor Judy Robertson. The project was about better understanding and designing tools to help teachers search for educational resources.
I am always keen to chat about teaching and learning, human-computer interaction, participatory research, and designing applications for good, feel free to get in touch!

